213 Royalty-Free Audio Tracks for "Distortion Effect"

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Glitch sfx #1. Modify/use however you want. I made this by playing a couple sine waves on different notes, then i added a fruity waveshaper to add harmonics whenever one of the sine waves clips, then filtered out the original sine waves, leaving you with the distorted harmonics you have here. Made with fl studio 12, massive, waveshaper, and edison. If you use this in anything, please put it in the comments, me and other people may want to check it out!.
Author: Ianstargem
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00:14
This sound is completely analog. I recorded the sound of my key ring and tried to extract just the sound of the key. In this purpose, i used the effect “noise reduction”. I tried to avoid distortion but after several attempts we still hear the sound of the voices in the background. Descriptif selon la typologie de schaeffer :code : v''précisions morphologie :- masse : son cannelés (nœuds + toniques = mélange de note et de bruit)- timbre harmonique : acide éclatant- grain : microstructure- allure : chevrotement- dynamique : l’attaque est douce et graduelle- profil mélodique : serpentine- profil de masse : site : hauteur parmi d’autres.
Author: Univ Lyon
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01:12
2 lengths of 3 different pitches of this low cinematic squelch bass. Played once with a large reverb and again played dry with no fx. This sound is modeled after the inception movie's large horn blast. It is a low multi-voiced saw wave with a specific ring modulation setting to give it it's effect. This sound is rendered as a 44100 sample rate 16 bit wav file. Made with native instrument's massive inside ableton live 9.
Author: Kaidadoughnut
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00:43
This was created with reaktor 6, nested inside vcvrack (via the "host" module) run through various effects in vcv rack. Ultimately this was rendered out at 192khz (vcv allows for very high super sampling). Many frequencies that are above the range of hearing exist in this file due to rendering it at such a high sample rate. I recommend that, in your daw of choice: pitch this down a couple octaves while running this through a frequency analyzer. Watch how many notes and tones emerge into the range of hearing. You might need a high shelf eq on this as well as a slight high pass filter. Several use cases for this sound: in the background of a sci-fi video game. On your next ambient dark drone top 40 hit single. Run through effects like granulators, pitch shifters and spectral distortions to make a crazy sound design sculpture.
Author: Offthesky
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This is a short, dissonant loop made with a neapolitan mandolin. This has been recorded with an sm7b into a rme interface, and quantized to 148bpm in logic pro x. This is a dry file with no other processing. I used it on a couple of old-school hip-hop beats to trigger effects or completely butchering with distortion for some extra textures. I thought it might come in handy to rap producers out there! if you do something with it, i would love to check it out!. I was recording an acoustic version of a song called "closer" by my band dead rituals, and a friend let me borrow this old neapolitan mandolin. I made some random noises by picking behind the strings at the end of a take, and i decided to sample it!.
Author: Laserlife
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Made from taking two large atx (the form factor, the chassis) computer panels (that i havent used in quite some time), rubbing the entirety of them together quite brashly (one is on the ground), keeping the recorder on xy setup in my other hand in unison then dropping them onto each other. Inside of reaper, i begin changing the rate and pitching them down and applied saturation, distortion and reverberation gave them a very clean effect of a decrepit gate shutting down. Good for trapping your enemies in a battle to the death for which the title is inspired from; one of those tension moments a person in a film/game finds themselves in.
Author: Magnuswaker
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00:38
A recording of a high school class. Students were working on a sound effects project on computers, but generally allowed to talk as they worked. This is maybe 18 students, with the mic about 10 feet away from the nearest student, mic towards one side of the room, pointed towards the middle. We also have ac on, and an av cart that has a fan on, plus a wall clock, some of which you may not be able to hear over the students. Mic was the zoom h1 set to record a wav file, record level manual, low pass filter engaged, with the quality settings at the highest values. It was then put through audacity to amplify it to the highest allowable levels without distorting, and spit out as a wav.
Author: Okieactor
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Synthesized sound of a flying helicopter. The patter is as follows:. Sound 1 || sound 2 || sound 3 || sound 4 || sounds 1+2 || sounds 2+3 || sounds 3+4 || sounds 1+3 || sounds 2+4 || sounds 1+2+3 || sounds 1+3+4 || sounds 2+3+4 || sounds 1+2+4 || sounds 1+2+3+4 || sounds 1+2 again || sounds 1+2 with phaser effect (pitch up and down). Each sound above is exactly 2 seconds long except the second-to-last sound (4 seconds long) and the last sound (8 seconds long). All sounds synthesized in propellerheads reason's thor polyphonic synthesizer. Here's how i did it: used two oscillators (one noise oscillator and another multiple-wave oscillator), and then passed them through two different filters. In each filter, i lfo'd the frequency knob at 2. 0hz (120bpm), and the pattern you see above is each oscillator-filter combination muted in different ways. For the last sound, i applied a phaser effect and automated the frequency knob or some other knob to give that pitch-up pitch-down effect.
Author: Afleetingspeck
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Im sorry i haven’t been uploading lately… i really can’t give a reason as to why i haven’t been uploading any of the teaser kicks lately, nor have i given any download links for the actual xkicks volumes 1 or 2…. Ive actually finished xkicks volumes 1 - 6, each containing at least 250 unique distorted, hardstyle, gabber, obscure, noisy, nasty kicks, and i’m about to finish xkicks 7 real soon here. Ill be putting up the download links for xkicks 1 - 6 on my profile page on free sound:. Http://www. Freesound. Org/people/electroshocknetwork/. Here are various teasers from xkicks 1 - 6. Do you enjoy hearing incredible hard dance kicks? introducing the latest instalment of the xkicks series! xkicks edition 2 brings you 250 new, unique hard dance kicks that will keep you wanting more. Tweak them out with eqs, add effects to them, trim them to your liking, share your tweaked xkicks sounds. Only through the electroshocknetwork can you get sounds like this for free. Xkicks is back with an all-new package featuring 250 brand new, unique hard dance kicks. Xkicks edition 3 features kicks suitable for gabber, hardstyle, jumpstyle and any other harsh, raw sound. Add eq, trim them, add effects, change their pitch. Nothing is impossible to make now that xkicks has arrived. Native instruments meets electroshocknetwork in the latest instalment of the xkicks series! using the incredible “battery” to unleash the full potential of xkicks, electroshocknetwork has never made better raw, xtreme kicks. Featuring 250 unique hard dance kicks, xkicks edition 3 will leave you mesmerized and the crowd cheering as wave upon wave of awesomeness crashes over you.
Author: Electroshocknetwork
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This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
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Td-3-tg recorded with zoom h-1. Td was performing slide through octaves with "slide" button pressed in program, and subsequent cs were played, in octave -1 and 0, and higher c in octave 0 and +1, back and forth. Program takes 7 16th notes and the space between notes takes 9 rests. Tempo of the td-3 was set to maximum and the volume control was set to high amount, to let zoom h-1 with rec level setting to 37, be driven up to -6db. Sound recorded in 96khz and 24bits. Trimmed and saved in flstudio edison, what made sound 32bit. No amplify, no normalisation. "tune" knob of td-3 was set to maximum as well as "cut off", "envelope" and "accent". "resonance" and "decay" was set to one o'clock. "waveform" swicth was set to square. No distortion. Zoom h-1 was plugged by a cable, td-3 output to line in. Cable was named vitalco - 1/8 inch trs to 1/4 ts, male to male, 3m.
Author: Laffik
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01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
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4-channel hq record of a sudden and heavy thunderstrike (nearly) without rain in the afternoon of a hot summerday. The recording equipment was prepared for recording thunder, so there is no distortion, no compression or (auto)gain reduction done by a limiter in the zoom f8, means the whole dynamic is still there and will be audible by a adequate monitor/audio equipment. ;-)the sound was not edited or otherwise enhanced with effects. This file can be used as a intro followed by my other track (link below), which has soft rain at the beginning, before the thunder comes. . . ;-https://freesound. Org/people/bluedelta/sounds/367222/. The 4 channels are recorded in irt-cross technique (microphone distance 25cm) so it is a 360° (4x90°) record. Http://irt-cross. Mozello. De_________________________________________________________used recording gear:zoom f84 x rode nt1 (without "a" = the black ones). Ch1 = flch2 = frch3 = rlch4 = rr. The download-file is a polywav. If you need to split the file (e. G. To make a stereo file), you can use the easy to use"wave agent beta"(free)from sound devices for example. Https://www. Sounddevices. Com/product/wave-agent/. Comments about this atmo-record are welcome! ;-). . . And you can help others to find this sound easier by (star)rating this track.
Author: Bluedelta
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